CHAPTER 11: THE MOUSE
11.1 Setting up
- Switch off your Commodore 64.
- Plug the 1351 mouse into control port 1.
- Switch on and load SIDJ. The pointer appears when SIDJ finds the mouse.
To use control port 2, or to change the speed, go to the PROJECT screen. Set MOUSE to PRT1 or PRT2, SPD from 0 (slow) to 3 (fast), and ACC (acceleration) ON or OFF. These settings are not saved with the project.
11.2 Using the mouse
| Action | Effect |
|---|---|
| click a field | move the cursor there |
| click the same field again | SPACE |
| drag up / down | SPACE + UP / DOWN, one step per 8 pixels |
| drag left / right | SPACE + LEFT / RIGHT |
| right button | C=, while held |
| click with C= or the right button held | C= + SPACE (cut) |
| click with CTRL held | CTRL + SPACE (paste) |
| click the map | go to that screen |
| click a channel header (SONG) | mute; right-click: solo |
click TEMPO (PROJECT) | tap the tempo |
| click an instrument in the list (INSTR rows 13–17) | edit it |
| move the pointer | the help line explains what is under it |
A drag moves in one direction only, chosen by the first movement.
Grid view: a click switches a step on or off. Drag up or down to change the note, left or right to change the instrument. Drag with the right button to change the command value (up/down ±10, left/right ±1). Click GRID or LIST on row 1 to change the view.
Drum view (REU): a click on a field places or removes a hit; with C= or the right button held it clears the step. A click on a lane number selects the lane. Click DRUM on row 1 to open or close the view.